using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Unit_Interactor_Ctrl : Unit_Base
{
    public override UnitType unitType => UnitType.Interactor;
    public UnityEvent<Vector3, Vector3> receiveLightEvent;
    public virtual void ReceiveLight(Vector3 sourcePos, Vector3 sourceDirection)
    {
        receiveLightEvent?.Invoke(sourcePos, sourceDirection);
    }
}
